the game engine cannot run without a large server side program and the game engine cannot run locally without a large program on it. I think neither of us is mistaken about how games work but you're leaving out a large part of the equation. That quote was attributed to Pilou when it is actually mine. I was simply correcting a factual error that may mislead people about web browser realtime graphics - but I understand this a thread about Revitzo, so I'll leave it there. The "online" bit is simply sharing your position/status with a server for others to see / lobby services. When you play "online" all the graphics are rendered locally by your computer. Sorry, you're mistaken about how games engines work. Half-Life and CryEngine require a server and constant communication between the user and server. No backend system is needed to continue running on the webserver. LightUp and Revizto alternatively, base themselves in small web apps and transfer a relatively small file from the server to the user and no more data is needed. gigabytes will need to be transferred between the two for a new user who happens across a website. Meaning that a large program must be installed on both the server and user machines. HalfLife and CryEngine need their respective programs to both serve and view the scenes. I don't think any of these systems attain this goal completely as of yet but LightUp and Revizto are much closer than anything else I've seen. My main goal is to have a novice web surfer happen across my site and be able to walk through a house with little or preferably no installations or long downloads and served from my own dedicated server and not a rendering company website. ie All the realtime reflections, the Scenes etc. They're all rendered on your system with your graphics card whether its in a browser or a standalone App - so Revitzo may have chosen to drop features from their standalone product but its perfectly possible to have the same rendering in SketchUp, and in web browsers and iPads as LightUp does. ![]() Just for the record: Its nothing to do with backends. But the difference being that those engines took a lot to render and did so mainly on your own system and not live on a website server with no backend. Krisidious wrote:Yeah I don't think it's as good as Half Life was or Half Life II. Lumion is still the best i think but it also doesn't catch up with the latest game tech in terms of GI, physical based shaders, etc.īut this is my opinion, if it works for you. I think if you make a realtime engine today it should at least feature the latest DirectX stuff like CryEngine, UnrealEngine 4 or Frostbite 3. sorry.įor the direct export from sketchup i have no alternatives, but this doesn't make it more useful to me. ![]() If you feel better i can say 2004 - but the Source Engine in HL2 had at least pre-baked hdri lighting in addition to the simple direct lightsīut this is still nothing i would show a client today. Only a bit higher resolution textures, but still no shading and flat lighting. You mean the light rays and direct light? Ok then i say 1999 gaming with additional direct light.īut the interior doesn't look much different to something like HL1 to me Since you mentioned 1999, Are you on dial up? As for load time only takes a minute on my 9mbs connection. Krisidious wrote:You know of something better? As far as quality, I never saw a game in 99 that looked this good.
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