![]() Fixed not being able to run more than one copy of the game from the same folder due to cache.db being locked.Fixed mac issue where cache.db would be placed directly onto the hard drive instead of the Blockland folder, causing the game to not work for many people.The game no longer adds files that you have downloaded from previous versions to the database cache (the "Building Cache Database." phase) because people are apparently afraid of progress bars that take a long time.Removed broken/slow support for the editor.zip mod.Īll files must be downloaded through the new system, which I guess is fine because it is really fast.If you need the mission editor or gui editor you can use the add-on based version. Tweaked water bricks slightly to reduce z fighting with 8x cube bricks.Fixed water bricks not loading properly.Fixed tiny gaps between river and non-river water bricks caused by rendering delay.Preview image raytracer now stops when loading bricks and restarts when loading finishes.Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter.Brickcount reported to master server should now be more robust.Fog removed from dynamic bricks - looks weird when some bricks fog and others do not.Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert.Fixed case where preview image raytracer could get stuck in an infinite loop. ![]()
0 Comments
Leave a Reply. |